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jan torpus |
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| contact / CV + work list / PUBLICATIONS | ||
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| projects | ||
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lifeClipper2, research project of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2006-2008 lifeClipper2 is the continuation of the art project lifeClipper (see below) in the applied research context. The development of a design vocabulary and the necessary technical equipment for applications in the fields of tourism, game and architecture visualization are the main goals. |
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AR-Habitats, additional part of the research project "living-room2" of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2008 AR-habitats offers you a selection of habitats – game-like immersive AR-applications optimized for daily home use. Habitats can be educational, therapeutic, travel related and many more options. The project AR-Habitats simulates a possible future market for commercial AR applications. |
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living-room2, research project of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2005-2007 |
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TelcomGallery, art project, Basel 2005 |
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lifeClipper,
open air art project, audiovisual walking experience, Basel 2004 |
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living-room1, research project of the University of Art and Design
, 2003 Different aspects of "Augmented Reality" got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the boarderline between real and virtual worlds. The final artistic installation will be used for further research, as an educational unit and as a showroom for exhibitions and acquisition. |
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affectiveCinema2,
interactive video art installation, 2002 The order and parameters of image and sound shown on the video are influenced according to the visitor’s measured emotional response to displayed video clips. They see more important video scenes the stronger they react and understand more of a secret system, where abstract characters and objects tell a situation of social dependencies and connections. |
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affectiveCinema1,
interactive video art installation, 2001 |
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Las meninas, CD-ROM, 1999 |
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Gender Media Art (GMA), CD-ROM
on gender theories, 1998 |
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