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affectiveCinema02
works on an improved hard and software version of affectiveCinema1 –
navigation is still done by unconscious decision-making of the players
using a GSR-sensor.AffectiveCinema2 is programmed with Max/MSP/Jitter
and ColdFusion.
The new system is auto calibrating itself constantly. Every time a player
delivers new sensor values these values are sent via the internet to get
stored and personalized with a password number. Finally they get included
in a calculation to update the threshold necessary for decision-making.
These values can be used for later personal online information of the
players.
The succession of clips is smooth, because adjoined sound atmospheres
don’t get cut with the images. Starter-clips are always chosen by
random after a small break. Every clip gets played only once per session.
There is a total amount of 60 clips, of which different parts can be addressed
in different situations. The total linear length is 35 minutes.
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