The first production made with affectiveCinema could be interpreted as the encounter with someone strange, someone virtual or in fact as a meeting oneself. Because there are life takes of the visitors face included the frontiers between monitor and visitor get even blurrier. (2001)

 

 

   
 
Players see more important video scenes the stronger they react and understand more of a secret system, were abstract characters and objects tell a situation of social dependencies and connections. (2003)